"I think quitting the mission would have been the opposite of brave… and I wanted to be a brave leader. I wanted to be a confident leader. I wanted to instill that confidence in other people."
For decades, Resident Evil has constantly reinvented itself. From fixed-camera survival horror to explosive co-op action to first-person psychological terror. At times, those reinventions pushed the franchise to the brink of losing its identity entirely. But through resets, remakes, and refinement, Capcom rediscovered what truly defined the series: structured vulnerability, spatial tension, and controlled escalation.
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